159 cards found.

Copperline Gorge

Land (0)

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {R} or {G}.
Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris.



Color Identity: Red,Green

Cosi's Ravager

Creature Elemental   2 / 2   {3}{R} (4)

Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.
"Cosi has many followers. Even the volcano finds a way to do his bidding."
—Zakken, Enclave cleric



Color Identity: R,Red
Printings:
Worldwake (Common)

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Cryoclasm

Sorcery {2}{R} (3)

Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw.



Color Identity: R,Red
Printings:
Tenth Edition (Uncommon)

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Crystallization

Enchantment Aura   {G/U}{W} (2)

Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.



Color Identity: G,U,W,Green,Blue,White
Printings:
Alara Reborn (Common)

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Cunning Wish

Instant {2}{U} (3)

You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.



Color Identity: U,Blue
Printings:
Magic Online Promos (Rare)

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Dash Hopes

Instant {B}{B} (2)

When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
"Focus an enemy's mind on what's already gone, and it's easier to take away more."
—Holux, stronghold racketeer



Color Identity: B,Black
Printings:
Planar Chaos (Common)

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Defiant Strike

Instant {W} (1)

Target creature gets +1/+0 until end of turn.
Draw a card.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Deglamer

Instant {1}{G} (2)

Choose target artifact or enchantment. Its owner shuffles it into their library.
The more pleasant an illusion's garb, the more indecent its form laid bare.



Color Identity: G,Green
Printings:
Morningtide (Common)

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Disposal Mummy

Creature Zombie Jackal   2 / 3   {2}{W} (3)

When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Drelnoch

Creature Yeti Mutant   3 / 3   {4}{U} (5)

Whenever Drelnoch becomes blocked, you may draw two cards.
Adarkar's blank wastes make the mind wander—and stray thoughts are quickly caught and devoured.



Color Identity: U,Blue
Printings:
Coldsnap (Common)

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Dust of Moments

Instant {2}{W} (3)

Choose one —
• Remove two time counters from each permanent and each suspended card.
• Put two time counters on each permanent with a time counter on it and each suspended card.



Color Identity: W,White
Printings:
Future Sight (Uncommon)

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Electrolyze

Instant {1}{U}{R} (3)

Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.



Color Identity: R,U,Blue,Red

Elixir of Immortality

Artifact {1} (1)

{2}, {t}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.



Color Identity:

Enslave

Enchantment Aura   {4}{B}{B} (6)

Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.



Color Identity: B,Black
Printings:
Planar Chaos (Uncommon)

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Erratic Mutation

Instant {2}{U} (3)

Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.



Color Identity: U,Blue
Printings:
Planar Chaos (Common)

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Exploding Borders

Sorcery {2}{R}{G} (4)

Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
Reuniting a world is not a gentle process.



Color Identity: G,R,Red,Green
Printings:
Conflux (Common)

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Exuberant Firestoker

Creature Human Druid Shaman   1 / 1   {2}{R} (3)

At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker.
{t}: Add {C}.
The artistry of Etlan's firedancers is more spectacular when behemoths join in.



Color Identity: R,Red
Printings:
Shards of Alara (Uncommon)

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Faerie Swarm

Creature Faerie   * / *   {3}{U} (4)

Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Untouched by the Aurora, Oona's faeries greeted the night like any other day.



Color Identity: U,Blue
Printings:
Shadowmoor (Uncommon)

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Fatal Attraction

Enchantment Aura   {2}{R} (3)

Enchant creature
When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.



Color Identity: R,Red
Printings:
Future Sight (Common)

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No results found.
Bummer

159 cards found.